

If the CPI is OKish, we might relook at the game and see if we can improve the visuals, animations or even the CPI video and retest it.

How long can you go?Ī low CPI is vital, otherwise your game will never scale. At this stage, we are not too bothered by retention beyond day 1, as often there is not enough content to warrant more retention past the first day. That will get you enough downloads (hopefully about 200–250 players a day) to get some meaningful data on the CPI. Test ASAPĪnd then we test ASAP for a few days with a small budget. Within a day or three, we’ll get a build that we think is worth putting to the art team, who get involved with models (sometimes bought) and nice colours, animations, FX, etc. We then sit in a round table (literally, it’s a round table) and we discuss feedback and look to build on the ideas. Using cubes and spheres is fine - just get the core mechanics of the game. We don’t care how the game looks at this stage, so there is no need for an artist to get involved. We ask that programmers make a first prototype build within a day or two, so we can give some initial feedback.

So the team either come up with their own ideas or we have a big document where anyone in the company can brain dump their ideas with a few bullet points, maybe a scamp/doodle and/or some imagery/animated GIFs, inspiration, etc. Your time to shineĪt Neon Play, we believe that giving the team the autonomy to make the games they want to make is really important. So testing quickly and early is really important. There are 20 Neon Players under one roof. Firstly we prototype lots and secondly we do hackathons. You need hard facts and data so a game can scale with a low CPI, decent retention and a positive LTV. It’s not enough to just create a game that’s really good fun. You need to create loads of prototypes to find the one game that has profit potential. Hits and missesĬreating hyper-casual games and finding a hit really is like a needle in a haystack. So we entered away, filled out lots of forms and then sort of forgot about it.Ī few months later, we got a very nice letter from Buckingham Palace no less (with their own postmark - how cool is that), saying we’d won a Queen’s Award for Innovation and we were being invited to Buckingham Palace to meet THE QUEEN. So that was all very exciting and we had loads of cheap, hard-to-read, glass awards and A4 frames all over the studio.Īnd then we thought, why not go for the big one, the Queen’s Award - the most prestigious business award in the UK, maybe the world. That gave us the confidence to go national and I won Entrepreneur of the Year at the National Chamber of Commerce Awards. Then we upgraded to our county and won two Gloucestershire Business Awards.

It all started off when Neon Play won the Cirencester Business Awards in our local town. Yes, we have Andrex bog/toilet/loo roll, so every Neon Play employee wipes their bum with soft, strong, double duvet, luscious and smooth loo roll. Start with the basicsĭespite creating loads of hits over the years, getting 150 million downloads and winning lots of awards, the one thing that everyone always talks about is the fact that we have a “posh bog roll guarantee”. The one thing everyone mentions about our website is our “posh bog roll guarantee”.There are three things people ask/tell me about Neon Play. The wallpaper was originally featured in the video game Sonic and the Black Knight and presented with an interview in the Black Knight Zone.How Neon Play uses hackathons to find the next hyper-casual hit The scene, published in Issue 250, recounts the scene from the end of the level that sees Knuckles the Echidna activate a trap that sent Sonic and Tails plummeting to the Hydrocity Zone. Its first (and, so far, only) appearance was in a pin-up by Zak Simmonds-Hurn. "Angel Island" never made an appearance in the original print run, with Sonic the Hedgehog and Tails first arriving on the Floating Island in the Marble Garden Zone. In the game Sonic the Hedgehog 3 that it originally appeared in, much of the Zone was incinerated by Doctor Ivo Robotnik's Badniks, although it isn't clear if this fate ever befell the Zone in Sonic the Comic. The area is characterised by its many high waterfalls and log bridges. The Angel Island Zone is a Zone on the Floating Island.
